Friday, September 30, 2022

Fitbit - Replacement on the Way; Fitbit Support is Iffy

I've been without a functional Fitbit Sense since mid-July.  It is currently the end of September.  I'm only now getting a replacement.

I paid a good deal of money for this smart watch.  No, it's not an Apple Watch or Garmin product, but damn...since when is $200+ not a decent chunk of change?  I think most folks have lost their money sense nowadays.

If I'm paying that much for a product, I expect it to last more than 8 months.  I didn't get through 365 days before the watch stopped functioning.

The replacement watch will be at my door next week (Oct 5).  That's very close to 3 months wait time.  Granted, I didn't immediately escalate the issue to Fitbit, as I kept troubleshooting the issue, because I kept seeing Fitbit support posts making recommendations and I kept trying different solutions (none of them worked).

Fitbit support was extremely slow in all parts of the return process, almost as if they were reluctant to address the issue and were intentionally slowing the pace of things.  Even after they had received my watch (they wanted me to return it to them, and I did), they held onto it for close to two weeks before notifying me that they've initiated the replacement process.  I don't understand why it would take that long to assess a replacement for a watch that is locked to the bootup screen.  What part of this process would warrant two weeks of process time?  Yeah, we're still experiencing the negative affects of COVID-19 - I get that, but damn...

I'm very tempted to sell the replacement watch.  I no longer want it...what's to prevent the replacement from exhibiting the same issue?  I'm dreading trying to sell this thing, though - it's going to be a pain in the ass and I'll end up losing money in the process, since the Sense 2 was recently released.

I'm soooo tired of buying smart watches that aren't dependable.  I'll probably keep the Sense but only buy top-end smart watches from now on.  I know for a fact that Apple wouldn't have taken almost 3 months to replace a broken Apple Watch.  Even Samsung has better support than that (but that's not saying I'll buy another Samsung watch, either).

Thursday, September 15, 2022

PC Gaming - GHPC, Steel Beasts Pro PE, and VTOL VR

 This past summer, I've been trying different types of PC games.  Yes, I bought Battlefield 2042, but I've done Battlefield games since the original (BF 1942)...it gets old.  

Prior to this year, I was playing War Thunder, mainly Air - arcade battles mode, Air - realistic battles mode, and some dabbling with air- simulation battles mode, which requires a stick, a throttle, and head-tracking.  Sim battles is also VR-compatible and I've also done that - it's fun!

I quit playing War Thunder last fall.  In trying to fill the void, I started playing IL-2 Stumovik: Battle of Stalingrad and it's different maps/campaigns, and also bought some premium planes.  That game is also VR-capable, but is more difficult to configure for VR, but it flies extremely well with TrackIR too.

This summer, I saw a game being advertised called Gunner, Heat, PC!  It is a moderate level tank simulator.  It's not quite easy and not quite difficult.  It plays better than War Thunder's ground battles model.  I liked it so much that I decided to become one of their Patreon members, helping to report bugs and donating funds to help the game grow.  In being a Patreon member, I was able to play their Patreon version of the game (which was available before the game made it to Steam).  September 2022 was the Early Access release date, so you can get that game on Steam now.  It's in an alpha state, so there are bugs but the devs have created a roadmap for the game, so it'll be growing over time.  It's a great game - I highly recommend it.

Lastly, I've been playing a hardcore tank sim called Steel Beasts.  I've actually been playing versions of this game for a very long time, close to 20 years.  I bought it around the year 2000 when it was being sold on a CD.  I still have that disk, too.  The game has evolved over time to be quite hefty.  The consumer version of the game is called Steel Beasts Pro Personal Edition (PE).  It's an expensive game now (it was also expensive 20 years ago, too).  The game is $115 if you're purchasing the unlimited license.  You can buy limited licenses (1 month, 4 months, and 12 months, at $9.50, $29.50, and $49.50, respectively).  With unlimited licenses, they send you a USB dongle that houses the license, which is required to use to play the game.  As well, every three years, there are major version changes, which requires licensing updates, which costs $40.

Steel Beasts is over-the-top sophisticated.  Up until recently, it had this very convoluted install process that was straight-up painful.  With the latest version, released a few months ago, the install process is a lot more simple.  As well, the difference between v4.1 (which I'd been playing a lot the past 2 years) and v4.3 (the latest version) is drastic!  The game appears to be better optimized (plays smoother and loads faster) but the graphics are actually stunning.  There's now heat blur and haze.

I've also recently been playing with the mission editor as an attempt to learn things about the game that I've not yet tried.  Creating/editing missions is tedious but the reward if you create a good mission is astoundingly satisfying!  I'm just dabbling in mission editing and created a mission where I've a US tank battalion pitted against a dug-in Soviet tank company, where the US tank battalion is forced to funnel it's forces into a kill zone.  The enemy is out of reach when the US unit comes out of a valley and there's no cover (it's a desert map), so you've to plan a way to get within range of the Soviet tanks without losing all your tanks.  Not only are the  Soviet tanks dug in, they're hiding behind small hills.  It's a works in progress but it was fun building the mission and was also fun playing it. 

I'm having so much fun with Steel Beasts that it will probably quickly replace War Thunder as my favorite game.  Note:  Steel Beasts is more of a training aid than a sim.  There's a lot to the game and you'll not be able to play it without studying up and running through it's training guides.  It's not something you're going to be able to play in 30 minutes, unless you can find user-created missions that are strictly designed for short duration gameplay.  The manual is close to 250 pages, so if you're interested, be prepared to study.

I also play VTOL VR, a VR PC flight sim that is flown using the VR controls!  The graphics fidelity is a turn-off for some folks but the game is highly immersive, mainly because the cockpit can by manually manipulated (ie, cockpit buttons can be actuated virtually, using your VR controls).  The game is also extremely popular.  There are three planes you can choose to fly, as well as a helicopter. 

I don't have a lot of footage of VTOL VR because it taxes my system badly.  With VR PC games, the PC renders the game footage, and also pipes it to the VR display.  The gameplay isn't bad in itself but playing the game and also recording it puts huge stress on the system.  I'm currently researching ways I can offload recording to another system (USB recording hardware).  Initially I flew this game while the VR headset was tethered to my gaming laptop.  I later determined how to play the game without a USB cable (I use Virtual Desktop, which enables me to play it while wirelessly connected to the gaming PC).  Flight footage of this game can be found on my Twitch channel.

My VR headset is an Oculus Quest 2 w 64 GB of storage.

My Twitch channel that I stream to -  unixfool - Twitch

I also have a YouTube page that has some recorded War Thunder gameplay:

War Thunder RB - Full Matches - YouTube

War Thunder - My ace matches - YouTube




Friday, September 02, 2022

iMovie & Mac Mini M1

I've a YouTube channel. Who doesn't, right?

Well, I did something I haven't done in awhile.  I recorded footage using my Logitech C922 Pro Stream, but using Photo Booth on my Mac Mini M1.

I've used Photo Booth in the past to capture footage but it was on my iMac 27" Core 2 Duo system...was decently fast in the day but always generated a bit of lag when recording footage that was long in duration - lag meaning that an audio delay developed.  The audio wasn't matching what was occurring on video.

I also used iMovie for the first time on the Mini M1.  It was super quick in rendering footage as I edited.  I did nothing complicated, though, but there's quite a bit of YT videos showing how well the M1 SoC works when manipulating video, so that's no secret and I won't get into the technicals.  The video footage was recorded as 1620 x 1080 and was 1.65 GB (18 min in duration).  iMovie encodes to YouTube as 1920 x 1080, so it crunched down the resulting YT video a tad.  I cut maybe 10 min of footage off the backend, added a title page, added a transition between that page and the video's beginning, and also added a fade to black at the end of the footage.

The iMovie process was super easy, but no different than that I remember - again, though, what made it a great experience was that there was zero lag when editing or rendering the video.

I will try to work more with iMovie.  I wouldn't mind buying something with more options/frills, but I need to be able to justify buying nice video editing software from Apple, since that software isn't cheap.