Showing posts with label VTOL VR. Show all posts
Showing posts with label VTOL VR. Show all posts

Tuesday, November 26, 2024

What Have I Been Playing Recently?

So, what have I been playing recently?

I bought Sea Power a few weeks ago and love it.  I haven't been playing it much because the game is currently Early Access and it has bugs and lacks some features - it's lacking a save feature and the gameplay can be rather long in duration, so I either end the mission I'm playing prematurely or I don't play.

I've also been playing Nuclear Option.  I bought that game earlier in the year and it is really fun, but it's Early Access as well and is also somewhat buggy.  TrackIR keeps dying mid-game and it only happens with that game, so I know it's an issue with Nuclear Option and not the hardware or TrackIR software.  As well, other folks have been complaining that they're having issues with head-tracking with this game, too.  I'm hoping the developers fix the issue soon (some folks have claimed that the issue is no longer occurring in the beta testing branch).

I've also been playing more VTOL VR.  I did a bunch of flying today after not using my VR headset in ages.  I've been flying some of the Steam Workshop missions, which gives me practice and some fun.  What plane(s) have I been flying?  As usual, I've been flying the AV-42C...folks love to hate on that aircraft, but it's the A-10 Warthog of this game and I love ground/pound.  I've been wondering how to create missions and I was thinking on giving it a shot, but I've heard that the mission creation tools and mechanisms suck and that the next patch will offer more streamlined mission creation tools and mechanisms, so I think I'm going to wait for that.

I've also been thinking of pushing myself to return to Steel Beasts.  For a bit, I was playing fine and even created a mission/scenario to test things.  Steel Beasts can get busy really fast, though, because micro-managing the units is crucial to success and the more units you have to control the more busy it'll get - you want to control small units to get the most out of the missions/scenarios (company level is probably best).

After playing Sea Power, I'm also thinking of returning to C:MO (although, that game can get busy really fast, as well, on a whole different level than Steel Beasts).

Yeah, I also have DCS modules that I recently bought (the latest Blackshark and the Mirage F1), but I need fun, not study sims and while DCS can be fun, for someone new to the game, it plays as if it's homework.

As I've a bunch of vacation to use in November and December, I'll have the time to relax with PC gameplay.

Saturday, October 19, 2024

PC Gaming

 I've been trying to push myself into being more involved in PC gaming lately.  Ever since I bought the Steam Deck, I've been using it.  It's handy when you're in front of the TV or in bed.  I'd been playing a lot of Assassin's Creed: Odyssey and recently bought Red Dead Redemption 2.

In fact, ever since I quit playing War Thunder, I've been struggling to find a specific game to fixate on.

I've Ready or Not and Ground Branch, which are nice tactical shooters (really meant for multiplayer, but can be played lone wolf).  I also have been flying some VTOL VR and Nuclear Option.  I've also been trying to ramp up my flight simming - I've been flying some IL2, trying the different planes (I bought a bunch of modules awhile back).  I also finally bought full fidelity modules for DCS: World, too!

For DCS: World, I bought the Dessault Mirage F1 module pack.  I also bought the F-5E, the Mig-29 (designed for Flaming Cliffs, I believe, and doesn't have full fidelity),  I also bought a few maps and single player missions.  I downloaded the free A-4E 3rd party module, too.  And last week, I bought the Ka-50 helicopter module.  I just need to dedicate a few hours a week to focus on one plane to fly single player and to eventually move to multiplayer.  I'm thinking either the F-5E, the A-4E, or the F1 will get me far and if I go multiplayer, I'll have to find Cold War servers.  I'm not really interested in later era aircraft, although I *REALLY* want the Mirage 2000.  Yes, there's a dispute between it's developer and Eagle Dynamics, but I'm thinking if I buy it now, while it still works, I can fly it enough to get my money's worth.  If it goes on sale between now and the New Year, I'm buying it.  What I'd really like is for another developer to make a Mirage 2000, though.

Also, for DCS: World, I've been using TrackIR instead of VR.  Folks keep insisting that I need to use VR with DCS.  Nah...it's not for me.  I've already tried it in both War Thunder and IL2.  I'll admit that the flying experience, immersion, and spatial awareness that comes with interacting within a 3D environment is great.  What sours EVERYTHING is that you can't see your keyboard or stick or anything that's on your desk.  That's something I can't get over.  It's all unicorns and rainbows until it's time to interact outside of VR, which is sometimes a requirement.  Plus, the hardware requirements to run VR while running a game such as DCS is not insignificant, and if you want to also record your session, it's going to suck for you unless you've a super beefy PC.

I'm one step from upgrading my HOTAS to something a bit better.  My current setup lacks the required buttons to get most of aircraft controls onto either the stick or throttle (even if I'm flying a full fidelity aircraft, I'd still prefer to manipulate the controls through the stick or throttle controls).  As it is, I'm about to use a spare throttle just so I can use it's buttons!  Also, I may need to alter my desk to better support a stick and throttle (no, I don't want to build a pit/rig).

Nuclear Option is fun!  It's in Early Access and I ended up buying it, but leaving it alone for maybe 6 months because it didn't have head-tracking, which I thought was ridiculous.  Headtracking was added maybe 3-4 months ago, but something is wonky with it - the game looses connectivity with either the TrackIR software or hardware (or both).  You've to go to desktop and restart TrackIR, but I found that I would have to do it 4-5 times within a 30 min session, which is a serious buzz kill, so I stopped playing it again...once they sort out the headtracking issue, I'll fly it again.

VTOL VR is actually really nice, but I won't do multiplayer with it.  I want to stay single player with that game, at least for a while.  That means I've to find decent single player missions.  I've also thought of giving a shot at developing some missions.  Maybe I can experiment with that this weekend.  I've heard the mission editor is wonky and there's no guide on how to use it (although I should check Steam for guides).  No, I don't want to check the game's Discord...I shouldn't have to do that...such things should be better accessible than relying on only Discord.

I was also playing Steel Beasts for awhile (I even streamed a session of of gameplay on Twitch).  I started out good but then quit, as that game can sometimes be quite deep.  It's more of a high end sim than a game, IMO.  I think it depends upon the mission, too.  I play single player, which can be a handful with lots of units to command, so I think the key is to seek out single player missions that give you control of a company -- any bigger unit than that will pain since you'll have to manage every aspect of each element of that unit.

OH!  Also, there's a new tactical game coming out called Sea Power, that will be released in November.

Thursday, September 15, 2022

PC Gaming - GHPC, Steel Beasts Pro PE, and VTOL VR

 This past summer, I've been trying different types of PC games.  Yes, I bought Battlefield 2042, but I've done Battlefield games since the original (BF 1942)...it gets old.  

Prior to this year, I was playing War Thunder, mainly Air - arcade battles mode, Air - realistic battles mode, and some dabbling with air- simulation battles mode, which requires a stick, a throttle, and head-tracking.  Sim battles is also VR-compatible and I've also done that - it's fun!

I quit playing War Thunder last fall.  In trying to fill the void, I started playing IL-2 Stumovik: Battle of Stalingrad and it's different maps/campaigns, and also bought some premium planes.  That game is also VR-capable, but is more difficult to configure for VR, but it flies extremely well with TrackIR too.

This summer, I saw a game being advertised called Gunner, Heat, PC!  It is a moderate level tank simulator.  It's not quite easy and not quite difficult.  It plays better than War Thunder's ground battles model.  I liked it so much that I decided to become one of their Patreon members, helping to report bugs and donating funds to help the game grow.  In being a Patreon member, I was able to play their Patreon version of the game (which was available before the game made it to Steam).  September 2022 was the Early Access release date, so you can get that game on Steam now.  It's in an alpha state, so there are bugs but the devs have created a roadmap for the game, so it'll be growing over time.  It's a great game - I highly recommend it.

Lastly, I've been playing a hardcore tank sim called Steel Beasts.  I've actually been playing versions of this game for a very long time, close to 20 years.  I bought it around the year 2000 when it was being sold on a CD.  I still have that disk, too.  The game has evolved over time to be quite hefty.  The consumer version of the game is called Steel Beasts Pro Personal Edition (PE).  It's an expensive game now (it was also expensive 20 years ago, too).  The game is $115 if you're purchasing the unlimited license.  You can buy limited licenses (1 month, 4 months, and 12 months, at $9.50, $29.50, and $49.50, respectively).  With unlimited licenses, they send you a USB dongle that houses the license, which is required to use to play the game.  As well, every three years, there are major version changes, which requires licensing updates, which costs $40.

Steel Beasts is over-the-top sophisticated.  Up until recently, it had this very convoluted install process that was straight-up painful.  With the latest version, released a few months ago, the install process is a lot more simple.  As well, the difference between v4.1 (which I'd been playing a lot the past 2 years) and v4.3 (the latest version) is drastic!  The game appears to be better optimized (plays smoother and loads faster) but the graphics are actually stunning.  There's now heat blur and haze.

I've also recently been playing with the mission editor as an attempt to learn things about the game that I've not yet tried.  Creating/editing missions is tedious but the reward if you create a good mission is astoundingly satisfying!  I'm just dabbling in mission editing and created a mission where I've a US tank battalion pitted against a dug-in Soviet tank company, where the US tank battalion is forced to funnel it's forces into a kill zone.  The enemy is out of reach when the US unit comes out of a valley and there's no cover (it's a desert map), so you've to plan a way to get within range of the Soviet tanks without losing all your tanks.  Not only are the  Soviet tanks dug in, they're hiding behind small hills.  It's a works in progress but it was fun building the mission and was also fun playing it. 

I'm having so much fun with Steel Beasts that it will probably quickly replace War Thunder as my favorite game.  Note:  Steel Beasts is more of a training aid than a sim.  There's a lot to the game and you'll not be able to play it without studying up and running through it's training guides.  It's not something you're going to be able to play in 30 minutes, unless you can find user-created missions that are strictly designed for short duration gameplay.  The manual is close to 250 pages, so if you're interested, be prepared to study.

I also play VTOL VR, a VR PC flight sim that is flown using the VR controls!  The graphics fidelity is a turn-off for some folks but the game is highly immersive, mainly because the cockpit can by manually manipulated (ie, cockpit buttons can be actuated virtually, using your VR controls).  The game is also extremely popular.  There are three planes you can choose to fly, as well as a helicopter. 

I don't have a lot of footage of VTOL VR because it taxes my system badly.  With VR PC games, the PC renders the game footage, and also pipes it to the VR display.  The gameplay isn't bad in itself but playing the game and also recording it puts huge stress on the system.  I'm currently researching ways I can offload recording to another system (USB recording hardware).  Initially I flew this game while the VR headset was tethered to my gaming laptop.  I later determined how to play the game without a USB cable (I use Virtual Desktop, which enables me to play it while wirelessly connected to the gaming PC).  Flight footage of this game can be found on my Twitch channel.

My VR headset is an Oculus Quest 2 w 64 GB of storage.

My Twitch channel that I stream to -  unixfool - Twitch

I also have a YouTube page that has some recorded War Thunder gameplay:

War Thunder RB - Full Matches - YouTube

War Thunder - My ace matches - YouTube